Posted 11-07-2012 03:23 AM
In general (beyond racing on-line with any of you guys), what's the best console (and game) to get for driving use? I'm leaning toward XBox with a Fanatec wheel, but it's not too late to change course. Yes, I know the PS3 w/Logitech is good too, but I haven't found the "something" that makes the choice clear.
Lastly, does wanting to do some flight simulation later change the choice?
Posted 11-07-2012 04:52 AM
2019 SCCA Runoffs Champion, SCCA Clean Sweep Award, Hoosier Super Tour Champion, June Sprints Winner, Triple Crown Winner, Double ARRC Winner
2018 SCCA Runoffs Champion, NASA Champion, Hoosier Super Tour Champion, June Sprints Winner, Triple Crown Winner
2016 June Sprints WInner, ARRC Winner, NASA Eastern States Championships Podium
2015 Eastern Conference Majors Champ, June Sprints Winner, ARRC Winner
2014 NASA Eastern States Championship Runner Up.
2013 SEDiv Driver of the Year, Eastern Conference Majors Champ, SEDiv National Champ, ARRC Winner, Runoffs Podium
2011 SEDiv Driver of the Year, SEDiv National Champ, ARRC Winner, SEDiv ECR Champ
2010 June Sprints Winner, ARRC Winner
Posted 12-09-2012 09:30 AM
Anyone using the Logitch G27 wheel? What Global device setting do you use, and what in-game setting do you feel best represent the feel of an SM? Searched a few forums and I'm currently running this:
Overall Effect strength 107%
Spring and Damper at 0%
Degrees of Rotation 271
Steering wheel lock range 900
Force feedback strength 30
I've found it hard to start- Off track a lot! I have to feather the throttle a lot more, and finding threshold braking is difficult. Will a load cell pedal help?
What do you work on most- braking point, turn-in points?
Any utility to actually competing or driving tracks you may never run on?
Posted 12-09-2012 10:40 PM
I have the Fanatec wheel/pedal/shifter setup, but to be honest, I don't use it when online; I'm a bit faster using the Xbox controller, so that's my choice when racing others. The Fanatec wheel and pedal setup is fine for hotlapping in single player mode, and with a bit of adjustment of the pedal set, you can effectively heel toe. Some guys do quite well with it online.
Using the 1994 Miata in the game and installing appropriate upgrades, you get a car that feels pretty close to a Spec Miata, and the lap times are reasonably close to what you'd expect in the real world (depending on set up, lap times are in the 2:34-2:42 range at Sebring, for example).
It just so happens that a couple of friends and I were working out the finer points of a Spec Miata league series for Forza 4 online earlier this week, and we were looking to post invites to members from this forum, as well as a couple of others once finalized. It's not the first Spec Miata series I have hosted/participated in; they tend to have some pretty close racing, much like the real thing. The lobby size in Forza 3 was limited to 8 cars, Forza 4 allows lobbies of up to 16 players, so it'd be a good-sized grid. It wouldn't hurt to post any interest at this stage.
Tracks covered in Forza 4 are Sebring (long and club), Road Atlanta, Road America, Sonoma (Infinion) and Laguna Seca.
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Posted 12-12-2012 02:19 PM
Posted 08-21-2014 03:37 PM
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